Website powered by

Kitchen - Cozinha

Odette 13 – Interactive Environment (In-Game)

This scene was developed as part of my personal project "Odette 13", a 2D narrative-driven game.

The focus of this environment was to explore visual hierarchy and player guidance within a dark, atmospheric setting. Special attention was given to how lighting and subtle animation can direct the player's attention toward interactive elements.

The coffee maker serves as a key point of interest, highlighted through controlled contrast and a soft light sweep effect, designed to communicate interactivity without breaking immersion.

The goal was to balance mood, storytelling, and gameplay clarity, ensuring that the scene remains readable while preserving its narrative tone.

Tools: Photoshop